Grand Theft Auto Asian City

Asian City - Discussion => Reports => Resolved Reports => Topic started by: SherLock on Mar 07, 2025, 10:34 AM

Title: Spicycurry39 - Anim glitch/bug/hack
Post by: SherLock on Mar 07, 2025, 10:34 AM
Rule breaker's nick : SpicyCurry39

Reason of reporting : Animation glitch or hack during combat.

Date : 7/3/2025

Evidence : Given = https://youtu.be/hD_ME0wwgeI

Extra : Maybe hack or bug, which he is using as a benefit in fights.

Thanks...
Title: Re: Spicycurry39 - Anim glitch/bug/hack
Post by: FrewpCraxKeR on Mar 07, 2025, 12:17 PM
sorry for post but what the hell haha it looks funny
Title: Re: Spicycurry39 - Anim glitch/bug/hack
Post by: SpicyCurry39 on Mar 07, 2025, 12:25 PM
Yes, it's a simple AutoHotkey v1 script that I wrote, which opens the chat, types & alternates between the "rollback" and "rollinfront" /anim cmds, and hits "Enter" to send them. :D

NOTE: Works only if my HP is 100%, ofc.

Here's the script:

#IfWinActive ahk_exe gta-vc.exe
`::
    Suspend
    soundbeep
    soundbeep
    soundbeep
Return

;████████████████████████████████████████████████████████████████████████████████████████████████████████████

; [ROLL]

LCtrl::
while GetKeyState("LCtrl", "P")
{
    if (asdf := !asdf)
    {
        SetKeyDelay, 0, 0      ;SetKeyDelay, Delay, PressDuration
        Send, {t}
        Send, /a rollback
        Send, {enter}
    }
    else
    {
        SetKeyDelay, 0, 0      ;Delay, PressDuration
        Send, {t}
        Send, /a rollinfront
        Send, {enter}
    }
    Sleep, 160
}
Return

;████████████████████████████████████████████████████████████████████████████████████████████████████████████

; [MONKEY]

LAlt::
while GetKeyState("LAlt", "P")
{
    SetKeyDelay, 0, 0      ;Delay, PressDuration
    Send, {t}
    Send, /a onfoot
    Send, {enter}
    Sleep, 10
}
Return

Press the ( ` ) key to turn it OFF/ON
Press the ( Left CTRL ) key once to roll to the left or right.
    Press & hold to do the jellyfish dance!
Press the ( Left ALT ) key once to stand onfoot.
    Press & hold to do the monkey dance!

Now, would this be considered a "hack"? Idk, does it get me killed 70% of the times while used in combat? Yes. Does your aim need improvements as well? Yes.

Does it bring any advantages in combat?
if (asnwer = yes)
{
    In what way?
    {
        -> Does it bring advantages by not being available to others?
         No, since I already gave you the script in this post, shared it with anyone that has asked me about it, and it ain't a hard-brainer to just "Google" your way into this stuff.

        -> Does it bring any advantages by distorting the player's hitbox?
        Not at all. Sure - it's still fresh for most of the players that came across me already, and they're still adjusting their expectations on it & where to aim. But that's their problem. And it's just a matter of time before everyone just readjusts.
    }
}

Now...

-> Does it give a good laugh?
Yes. (for me at least)
-> Does it spice things up from the mundane routine of VC-MP combat?
Yes.
-> Does it introduce a sort of "taunt" system for players to tease & joke around with each other?
Yes.

:D

All in all - this is just my opinion.
Title: Re: Spicycurry39 - Anim glitch/bug/hack
Post by: SherLock on Mar 07, 2025, 01:45 PM
Sharing the script publicly doesn't change the fact that it automates actions, which might still give an unfair advantage in combat. Automation like this seems against fair play principles, regardless of availability. Allowing this kind of automation completely ruins the balance of the server. Shouldn't such scripts be restricted to keep fights fair? Again, you're using it during combats, which I see gives you much advantage... and as far as I know, injecting this kind of scripts to server files count as hack.
Title: Re: Spicycurry39 - Anim glitch/bug/hack
Post by: Signature on Mar 07, 2025, 01:47 PM
Exploiting /anim cmnd to take advantage in dm isn't allowed.
Warned.