chicken - wep.dat hack

Started by santiago15_pro, Sep 05, 2024, 05:11 AM

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Sep 05, 2024, 05:11 AM Last Edit: Sep 06, 2024, 07:28 AM by Broly
Rule breaker's nick : chicken

Reason of reporting : weapon.dat modified hack

Date : 3/9

Evidence :

Extra :

(1)chicken is connecting from North America
(2)https://prnt.sc/8QCnwk1NxCLL

Hellow world
as you can see in this video at the moment when seg 0:17 ends:
This guy "chicken" shot and that anim_fire is break just changing wep, in normal conditions anim-fire cant be break atleast you modify weapon.dat
Obviously this "chicken" was using hacks.


Hi ( I use chicken name for record Tunngrus proofs) and man, you know what is wepdat first ? It make ur shots 0 reaload, u says I change of weapon fast or something, and that happens because I change it with E & R I didn't use scroll is for that reason my change weapon is perfect

Hi.
Yeah you right
use key for change wep is fast, that's right  :D
but it seems you didnt read what i posted
"This guy "chicken" shot and that anim_fire is break just changing wep,"
In other words...
If you use keys or scroll or whatever, it is not possible cancel/break shot-anim with it

WEAPON.DAT modified looks like this, and it allows break shot anim just changing wep


Brother, let me explain to you why you are somewhat lost in the concept of wep.dat, a wep.dat is when the player shoots super fast with quick crouches, changing weapons like that is not wep.dat, these are tests of a wep.dat so that see https://youtu.be/7u6nWffnU8c?si=lQvw6pBXVZ3sb32b https://youtu.be/9DNFnULxrAA?si=OrWOzcdBUFZSBfv2 https://youtu.be/3vwAPngCmYE?si=g91A80XN20-6najS (the wep.dat is called with different names like rapidfire, shotgun reload 0, and wep.dat

Easy to see how chicken breaks shot anim just chaning wep
0:02
0:11
0:17
0:29
0:30

Sep 05, 2024, 05:05 PM #5 Last Edit: Sep 05, 2024, 05:14 PM by santiago15_pro
Quote from: FrewpCraxKeR on Sep 05, 2024, 04:40 PMBrother, let me explain to you why you are somewhat lost in the concept of wep.dat, a wep.dat is when the player shoots super fast with quick crouches, changing weapons like that is not wep.dat, these are tests of a wep.dat so that see https://youtu.be/7u6nWffnU8c?si=lQvw6pBXVZ3sb32b https://youtu.be/9DNFnULxrAA?si=OrWOzcdBUFZSBfv2 https://youtu.be/3vwAPngCmYE?si=g91A80XN20-6najS (the wep.dat is called with different names like rapidfire, shotgun reload 0, and wep.dat

Yes, "wep.dat is when the player shoots super fast with quick crouches, changing weapons like that is not wep.dat"
and add this:
if you break shot-anim just changin wep so it is wep.dat hack, but , why? cuz this weapon.dat values es modified:
X: point in anim where we can breakout of anim/attack and run away
I already posted a video above how this value works modified

Hello, i can say, the wep.dat modifications for break animations faster, doesn't work in VCMP, it works in offline game, But those types of modifications are not applied in VCMP, I say this from the experience of a curious programmer, to make that type of animation cut, or break the animation quickly, you would need edited animations, not simply an edited wep.dat

Hello Santiago,

The evidence you provided is too short and insufficient for processing this report, especially for something like a weapon data issue. Therefore, it has been marked as denied.
Work so hard that even Kewun has to  DDoS attacks to slow you down.